#include "GrenadeLauncher.h"


GrenadeLauncher::GrenadeLauncher()
{
}


GrenadeLauncher::~GrenadeLauncher()
{
}

void GrenadeLauncher::Update(float elapsedTime)
{

}
void GrenadeLauncher::Render(void)
{

}
void GrenadeLauncher::HandleCollision(const IEntity* pOther)
{

}